Jul 25, 2010, 08:23 AM // 08:23 | #1 |
Academy Page
Join Date: Jun 2009
Location: Tha Moon :D
Guild: The Vanguard Avengers [AnvG]
Profession: D/A
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Help With Cartography!!
i wanna know how can i reach the blue part of tyrian map...
please answer me... im gettin crazy O.o |
Jul 25, 2010, 08:50 AM // 08:50 | #2 |
Frost Gate Guardian
Join Date: May 2008
Location: Brazil
Guild: Agents of Indecision[meh]
Profession: Me/
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Do the missions again lol
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Jul 25, 2010, 09:08 AM // 09:08 | #3 |
Krytan Explorer
Join Date: May 2008
Location: Aberdeen, Scotland
Guild: We Gat Dis [HRUU]
Profession: E/
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do the missions and scrape the edges...
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Jul 25, 2010, 10:30 AM // 10:30 | #4 |
Academy Page
Join Date: Jul 2009
Profession: N/
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While doing these missions, there are usually (in some cases significantly large) area's that the "mission path" doesn't take you to, so you'll have to go off and explore these area's during the mission.
(no, Prophecies does not handle the mission area's the same as Faction's or Nightfall: they are not accessible as explorable area's) |
Jul 25, 2010, 10:33 AM // 10:33 | #5 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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You can uncover the beach areas in both Gates of Kryta and D'Alessio Seaboard missions by going off the beaten track.
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That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
Jul 25, 2010, 10:34 AM // 10:34 | #6 |
Desert Nomad
Join Date: Apr 2010
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Also, in gates of kryta mission, there's a passage behind the house were you find oink that uncovers another part. The rest is easily uncovered just scraping all the edges during the mission.
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Jul 25, 2010, 11:02 AM // 11:02 | #7 |
Ascalonian Squire
Join Date: Nov 2009
Location: Ebonhawke, Blazeridge Mountains
Guild: The Forsaken Vampiric Vanguard [TFVV]
Profession: E/Mo
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For the Gates of Kryta it is easier to scrape the west side of the map if you don't talk to the Justiciar. Just run past him and scrape the walls. You'll still have enemies to fight, but you won't have to worry about him running off ahead of you.
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Jul 25, 2010, 11:09 AM // 11:09 | #8 |
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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As everyone said, you've gotta scrape those walls. Additionally, I don't know what version of Textmod you're using, (looks like an older one) but you can't uncover the area around the boat. Here's a screenie (taken using my GM. Cartographer) of the 3-in-1 version that I've been using:
Last edited by Kook~NBK~; Jul 25, 2010 at 11:11 AM // 11:11.. |
Jul 25, 2010, 11:28 AM // 11:28 | #9 |
Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [?????????]
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Here you go, I found this on the official Guild Wars Wiki.
It's the one on the very top. Download the "complete collection". Good luck. Direct links:
Last edited by jonnieboi05; Jul 25, 2010 at 11:31 AM // 11:31.. |
Jul 25, 2010, 12:37 PM // 12:37 | #10 |
Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Once you finish the Battle for Lion's Arch you can do cartography in D'Alessio Seaboard, Riverside Province, and Divinity Coast areas easily. As long as you don't have any WiK bounties or quests in your log, there will not be a single foe in the explorable version of any of those areas. For Gates of Kryta you will have to enter the mission, though.
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Jul 26, 2010, 11:44 AM // 11:44 | #11 |
rattus rattus
Join Date: Jan 2006
Location: London, UK GMT??0 ??1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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Yeah, that mod's not right. As soon as I saw the screenshot in the OP I wondered if the corresponding 100% map had used the one-day-special Amnoon-Oasis-skin-on-Lion's-Arch-map glitch. Certainly gained maybe 1% myself with that ^_^
__________________
Si non confectus, non reficiat
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Jul 26, 2010, 05:22 PM // 17:22 | #12 |
Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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The map in the OP was the last version of the mod. When there was a map change in Gates of Kryta and the addition of the Droknar's exploarble area, it affected that area of the mod. Also, the mod does not include the LA-Amnoon swap. None of my mappers were on that day.
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Jul 27, 2010, 05:11 AM // 05:11 | #13 |
Pre-Searing Cadet
Join Date: Jul 2010
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Can someone (I dunno, maybe sykoone? ;-)) direct me to the newest version of TexMod? The one linked off the GW wiki still says "early beta" in the readme and is presumably very old.
Thx. |
Jul 27, 2010, 09:14 AM // 09:14 | #14 |
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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If you use the ones Jonnieboi linked to, you should be fine. The "complete collection" one is what I've been using.
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Jul 27, 2010, 05:32 PM // 17:32 | #15 |
Pre-Searing Cadet
Join Date: Jul 2010
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Thanks for the reply, Kook.
Ok, I got the complete collection .tpf, which is supposed to be loaded into TexMod at some point, correct? And I got the version of TexMod cross-linked from the link you referenced above, via http://wiki.guildwars.com/wiki/Guide...-game_graphics, which is the beta version I mentioned. Since it was noted above that an older version is around, it presumes a new(er) version. So is this beta version the newest version, or is there a post-beta/full release version out there somewhere? I just want to start this off with the most up to date TexMod. |
Jul 27, 2010, 05:59 PM // 17:59 | #16 | |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Last edited by MisterB; Jul 27, 2010 at 06:05 PM // 18:05.. |
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Jul 28, 2010, 03:20 PM // 15:20 | #17 |
Pre-Searing Cadet
Join Date: Jul 2010
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Ahh, I see. Kook must've been referring to the tpf rather than TexMod itself, up above (post #8). Ok, thanks for clearing that up, MisterB. Time to see what's what....
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